Hi guys.
I was discouraged to see that Unity does not support dual quaternion skinning so i took my time and implemented it myself.
Comparison default skinning vs DQ:
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Features:
Dual quaternion skinning for Unity
I was discouraged to see that Unity does not support dual quaternion skinning so i took my time and implemented it myself.
Comparison default skinning vs DQ:

Features:
- volume preserving deformations (bye-bye candy wrapper and collapsing knees)
- GPU skinning with compute shaders (only)
- blend shape support (calculations...
Dual quaternion skinning for Unity