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Sprite Atlas cannot reduce draw call

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I have create a Sprite Atlas to batch the sprites
when i try to load the sprite Atlas from the resources folder
And save them into a dictionary

Then set the sprite of my spriteRenderers to the relevant sprite
one draw call is taken by each sprite

Then I tried to check from the frame debugger
It return object have different MaterialPropertyBlock set

Does anyone know why I got this?
Thank you

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