I have create a Sprite Atlas to batch the sprites
when i try to load the sprite Atlas from the resources folder
And save them into a dictionary
Then set the sprite of my spriteRenderers to the relevant sprite
one draw call is taken by each sprite
Then I tried to check from the frame debugger
It return object have different MaterialPropertyBlock set
Does anyone know why I got this?
Thank you
when i try to load the sprite Atlas from the resources folder
And save them into a dictionary
Then set the sprite of my spriteRenderers to the relevant sprite
one draw call is taken by each sprite
Then I tried to check from the frame debugger
It return object have different MaterialPropertyBlock set
Does anyone know why I got this?
Thank you