In UI image object, when source image is None. It renders a white sprite.
UI Image multiply Sprite=None with Color(defaults to White with full opacity) and show White Image even when sprite is not assigned. This is not the same behaviour as in 2d Sprites.
Is it the desired behaviour in 4.6 or a bug?
If it is desired behaviour, what's the best way to suppress it?
UI Image multiply Sprite=None with Color(defaults to White with full opacity) and show White Image even when sprite is not assigned. This is not the same behaviour as in 2d Sprites.
Is it the desired behaviour in 4.6 or a bug?
If it is desired behaviour, what's the best way to suppress it?