Hi,
I have recently upgraded my project (Traffic Racer) from Unity 3.5 to Unity 4.2 and published an update to the App Store. Then, I started to receive lots of complains about the performance. I noticed that there was really a stuttering issue which I didn't noticed at first
So, I started to optimize the game until I reach 60 fps on iPod touch 4th. However, the stuttering was still there![Frown :( :(]()
I didn't notice it was stemming from Unity itself until I created a very simple scene with 3 draw...
Stuttering issue on Unity 4.2
I have recently upgraded my project (Traffic Racer) from Unity 3.5 to Unity 4.2 and published an update to the App Store. Then, I started to receive lots of complains about the performance. I noticed that there was really a stuttering issue which I didn't noticed at first

So, I started to optimize the game until I reach 60 fps on iPod touch 4th. However, the stuttering was still there

I didn't notice it was stemming from Unity itself until I created a very simple scene with 3 draw...
Stuttering issue on Unity 4.2