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Post-processing halftone shader

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Hello,
I'm trying to make a post-processing halftone shader. I tried to turn the first effect in this link : http://webstaff.itn.liu.se/~stegu/webglshadertutorial/shadertutorial.html into a post-processing shader but it just blitters arbitrary some black dots without taking considiration of what is present in the scene.

The C# code :

Code (CSharp):
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. [ExecuteInEditMode]
  5. [AddComponentMenu ("HalftoneShader")]
  6. public class testPostHalfT :...
Post-processing halftone shader

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