Hello,
I'm trying to make a post-processing halftone shader. I tried to turn the first effect in this link : http://webstaff.itn.liu.se/~stegu/webglshadertutorial/shadertutorial.html into a post-processing shader but it just blitters arbitrary some black dots without taking considiration of what is present in the scene.
The C# code :
Post-processing halftone shader
I'm trying to make a post-processing halftone shader. I tried to turn the first effect in this link : http://webstaff.itn.liu.se/~stegu/webglshadertutorial/shadertutorial.html into a post-processing shader but it just blitters arbitrary some black dots without taking considiration of what is present in the scene.
The C# code :
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- [ExecuteInEditMode]
- [AddComponentMenu ("HalftoneShader")]
- public class testPostHalfT :...