Hello,
I'm using Unity to create a 2D top-down game. Everything has been great so far, but I have come into a problem that I fail to solve properly.
I want to implement "tall grass areas" where part of the character will be occluded.
A visual example:
![[IMG]]()
I though about making the tall grass by layers, but that would create a LOT of game objects, and the transition as the character moves up won't be smooth enough.
I thought that maybe using shaders I...
Unity2d Tall grass effect
I'm using Unity to create a 2D top-down game. Everything has been great so far, but I have come into a problem that I fail to solve properly.
I want to implement "tall grass areas" where part of the character will be occluded.
A visual example:
![[IMG]](http://i.imgur.com/lof9l7W.jpg)
I though about making the tall grass by layers, but that would create a LOT of game objects, and the transition as the character moves up won't be smooth enough.
I thought that maybe using shaders I...
Unity2d Tall grass effect