So, im working on the my first surface shader.
Im making a shader that thakes 6 textures (3 albedos and 3 normals), and combines the textures using 2 values.
Is used to make rust and scratches on weapons.
So i readed the documentation and started writing this (using only albedos for now):
Combining textures in a custom shader
Im making a shader that thakes 6 textures (3 albedos and 3 normals), and combines the textures using 2 values.
Is used to make rust and scratches on weapons.
So i readed the documentation and started writing this (using only albedos for now):
Code (CSharp):
- Properties {
- _RustAmount ("Rust Amount", range (0.0, 1.0)) = 0
- _ScratchesAmount ("Scratches Amount", range (0.0, 1.0)) = 0
- _MainTex...