I have a shader for the ProBuilder asset to use Vertex Painting with, I was wondering if someone could add normal maps support, or if it is easy for someone who doesn't usually dabble in these things to do, explain how I can do it.
Shader is below:
(Ignore the bit that says it C#, shader C isn't on the list)
Adding Normal maps to shaders
Shader is below:
(Ignore the bit that says it C#, shader C isn't on the list)
Code (CSharp):
- Shader "ProBuilder/Diffuse Material Blend"
- {
- Properties
- {
- _FirstTex ("Texture", 2D) = "white" {}
- _SecondTex ("Texture", 2D) = "white" {}...