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CharacterController getting pushed around

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I have a bullet eject system in my current fps project.
How it works is I have an empty game object parented to my rifle.
This empty is to set where the bullet would eject.
Then in my shooting script it instantiates the empty shell prefab with each round fired.
Also there is a script on the shell that handles the force and rotation of the shell when it ejects.

The shell has a rigidbody and a sphere collider on it and it is saved as a prefab for the shooting script to instantiate.


So the...

CharacterController getting pushed around

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