Hello everybody,
up until now I always used the velocity-property on a rigidbody2D to move my character.
Now I stumbled upon this:
http://indiedevspot.azurewebsites.net/2014/09/20/physically-based-characters/
Best way to move a physics based 2D character?
up until now I always used the velocity-property on a rigidbody2D to move my character.
Now I stumbled upon this:
http://indiedevspot.azurewebsites.net/2014/09/20/physically-based-characters/