Hi
I'm looking for opinions from people who have looked into this or gone down this route before.
What is the best solution for getting HRTF audio that can be used with unity? Which is the most convincing? Which is the easiest to use? Which has a future? Supercollider? OpenAL? Slab3D? Another? Are there any decent resources for implementing any of these in c# or unity that you know about? Information seems scarce so I'd like to get opinions before diving into copious amounts of documentation...
HRTF Binaural 3D audio
I'm looking for opinions from people who have looked into this or gone down this route before.
What is the best solution for getting HRTF audio that can be used with unity? Which is the most convincing? Which is the easiest to use? Which has a future? Supercollider? OpenAL? Slab3D? Another? Are there any decent resources for implementing any of these in c# or unity that you know about? Information seems scarce so I'd like to get opinions before diving into copious amounts of documentation...
HRTF Binaural 3D audio