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How might one make climbing trees into a viable game mechanic

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So, I'm finally sucking up my lifelong desire to try game dev and actually making myself spend my spare time trying to develop games rather than just playing them. Unity's an amazing tool and I'm already seeing tons of potential. However, I'm largely learning it out of a desire to make a specific concept for a game, and it's one where the obstacle, for once, isn't making realistic art or characters or whatever - Unity makes that quite doable - but figuring out how to make its central mechanic...

How might one make climbing trees into a viable game mechanic

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