Hello everyone!
I am a relatively experienced programmer. When I started using unity, I coded like I was coding a typical c# program. I would have one main script that would initialize the actual game class which would handle and instantiate other classes on start, etc. It followed your standard OOP structure. Then I started switching to a more scripting approach instead of looking at each script as your typical c# class if that makes sense. That being said I think the more I take a...
Proper Unity Programming Procedures C#
I am a relatively experienced programmer. When I started using unity, I coded like I was coding a typical c# program. I would have one main script that would initialize the actual game class which would handle and instantiate other classes on start, etc. It followed your standard OOP structure. Then I started switching to a more scripting approach instead of looking at each script as your typical c# class if that makes sense. That being said I think the more I take a...
Proper Unity Programming Procedures C#