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[Question] what is the best way to manage logic of collectable objects?

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Hi, I have a question. I put the case, I have many coins (each with particles and sound) and I do not really know that it would be more optimal.

1 - put each coin its particle and sound and a script that is active in the OnTriggerEnter2D to activate the particles and sound.

2- Put it in the player class and add a particle of the coin and sound and every time I pick up a coin active fx from the player.

3- Same as 2, but in a GameManager class or something like that


I think the most optimal...

[Question] what is the best way to manage logic of collectable objects?

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