Hey Guys,
So basically I have been searching (without no luck) how to access the rendering mode in the standard shader; this is purely to be able to classify the type of standard shader is being used.
I know how to read all the properties, TexEnv Color, Range, and even if a texture is a flat texture type (TexDim2D) but I haven't been able to work out by myself what's the property that defines the Rendering Mode in the standard shader :s
I'm attaching an image to show exactly what I'm looking...
Access Rendering mode var on Standard Shader via scripting
So basically I have been searching (without no luck) how to access the rendering mode in the standard shader; this is purely to be able to classify the type of standard shader is being used.
I know how to read all the properties, TexEnv Color, Range, and even if a texture is a flat texture type (TexDim2D) but I haven't been able to work out by myself what's the property that defines the Rendering Mode in the standard shader :s
I'm attaching an image to show exactly what I'm looking...
Access Rendering mode var on Standard Shader via scripting