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'Splitting' a Mesh

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Hi

Is it possible to 'break' a Mesh down into its individual polygons and place them into an array? What I would like to do with a basic mesh is 'explode' its polygons off at random velocity in the direction of the polygon faces.

I had a brief look at Mesh.GetTriangles but I'm a little confused as this returns int[]! - so I think this is a non starter.

Then I had a look at Mesh.vertices which makes a little more sense as it returns Vector3[] (which I assume is the coordinates of the...

'Splitting' a Mesh

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