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Windows Store App with Plugin using RuntimeComponent in C++

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Hi,

We created an example project to test a plugin, but we have some errors.

The library is a test, it only returns a double value. It contains three projects:
- Stub for Unity
- RuntimeComponent in C++
- Windows Store Library that uses the RuntimeComponent

First of all, if we create the build in Unity, appears the following error:

Error building Player: Exception: Failed to run Reference Rewriter with cmdline --target="Temp/StagingArea\CS_Library.dll" --framework="C:\Program...​

Windows Store App with Plugin using RuntimeComponent in C++

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