For the past 8 months I've been working on support for deferred rendering in Jove. Early on in the process I came to the conclusion that simply extending Jove to support Unitys deferred rendering would not suffice. It required too many workarounds and was generally a sub-optimal way of doing what I wanted to do. So I began writing my...
Jove 2.0: DX11 Rendering System (Alpha Release)