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Network with MasterServer - Client only connects to server when switching away from active windows

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Hi all,

I really would like your help on this subject.

I am building a multiplayer game using the MasterServer tech. The server connects and disconnects flawlessly, and the client also connects without trouble.

However, when I run a new server, and try to connect as client, it blocks, and only releases when I change windows.. Needless to say, this doesn't happen on other machines

The code:

Code (CSharp):
  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Net;
  4.  
  5. public class...
Network with MasterServer - Client only connects to server when switching away from active windows

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