Hi all,
I really would like your help on this subject.
I am building a multiplayer game using the MasterServer tech. The server connects and disconnects flawlessly, and the client also connects without trouble.
However, when I run a new server, and try to connect as client, it blocks, and only releases when I change windows.. Needless to say, this doesn't happen on other machines
The code:
Network with MasterServer - Client only connects to server when switching away from active windows
I really would like your help on this subject.
I am building a multiplayer game using the MasterServer tech. The server connects and disconnects flawlessly, and the client also connects without trouble.
However, when I run a new server, and try to connect as client, it blocks, and only releases when I change windows.. Needless to say, this doesn't happen on other machines
The code:
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- using System.Net;
- public class...