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RPC call failed because the function does not exist in any script attached

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I have 4 gameobjects:
  1. GameController_General
  2. GameController_Input
  3. Hand
  4. Card
each one with his control-script as a component:
  1. GestoreTurno
  2. InputController
  3. HandController
  4. CardController

All of them are in the scene from the beginning except Card which is instantiated via Network.instantiate.
The process involves also game-logic data structures so right after the instantiation I need to do stuff on the Card.

I tried...

RPC call failed because the function does not exist in any script attached

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