Heya! I've been scratching my head over this and was hoping someone might be able to point me in the right direction.
I'm trying to add a silhouette effect to some characters so they're visible through objects, this is a mockup of what I'm going for :
![[IMG]]()
Normally I'd do this with a flat shaded second pass which uses "ztest Greater" but I'm using a Surface Shader which...
Achieving a multi pass effect with a Surface Shader
I'm trying to add a silhouette effect to some characters so they're visible through objects, this is a mockup of what I'm going for :
![[IMG]](http://www.timdawson.com/unity/showthrough.jpg)
Normally I'd do this with a flat shaded second pass which uses "ztest Greater" but I'm using a Surface Shader which...
Achieving a multi pass effect with a Surface Shader