Hi there
I'm in the process of porting my MonoGame game over to Unity, and so far it has been going great. I have hit a muddy patch when it comes to assets that I haven't been able to find any decent info on, though.
My aim is to store some data in a ScriptableObject asset, referencing other ScriptableObject assets but without loading them. The following is a simplistic example.
The scriptable object class I want to reference:
Referencing assets without loading?
I'm in the process of porting my MonoGame game over to Unity, and so far it has been going great. I have hit a muddy patch when it comes to assets that I haven't been able to find any decent info on, though.
My aim is to store some data in a ScriptableObject asset, referencing other ScriptableObject assets but without loading them. The following is a simplistic example.
The scriptable object class I want to reference:
Code (CSharp):
- {
- //...