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Referencing assets without loading?

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Hi there

I'm in the process of porting my MonoGame game over to Unity, and so far it has been going great. I have hit a muddy patch when it comes to assets that I haven't been able to find any decent info on, though.

My aim is to store some data in a ScriptableObject asset, referencing other ScriptableObject assets but without loading them. The following is a simplistic example.

The scriptable object class I want to reference:
Code (CSharp):
  1. public class SomeThing : ScriptableObject
  2. {
  3.     //...
Referencing assets without loading?

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