Hey,
Here's a fun problem. When creating a blank Unity project with an empty scene, building it to Windows 8.1, and adding certain SDKs in the Visual Studio solution, the project crashes on deployment. It builds fine, but when it starts to run it gets a System.TypeLoadException in the App.xaml.cs constructor App(), at appCallbacks = new AppCallbacks(false);
The error is as follows:
"An exception of type 'System.TypeLoadException' occurred in Template.exe but was not handled in user code...
Windows 8.1 - System.TypeLoadException when adding SDKs
Here's a fun problem. When creating a blank Unity project with an empty scene, building it to Windows 8.1, and adding certain SDKs in the Visual Studio solution, the project crashes on deployment. It builds fine, but when it starts to run it gets a System.TypeLoadException in the App.xaml.cs constructor App(), at appCallbacks = new AppCallbacks(false);
The error is as follows:
"An exception of type 'System.TypeLoadException' occurred in Template.exe but was not handled in user code...
Windows 8.1 - System.TypeLoadException when adding SDKs