So i'm presently pondering unity's recommended 30-bone limit for desktop games. Obviously that's not a hard limit, i could go over that if i want. but i'm sure it's recommended for a reason
At first it didn't seem too bad. Head,. 3-4 spinal bones, shoulders,upperarms, lowerarms...oh right.
We've got these little things on our hands which contain a fuckload of bones. Looking at how it moves, i'd estimate 3 bones for each of the four fingers, and 2-3 for the thumb depending on how detailed you...
Hands and their bones. 30 bone limit?
At first it didn't seem too bad. Head,. 3-4 spinal bones, shoulders,upperarms, lowerarms...oh right.
We've got these little things on our hands which contain a fuckload of bones. Looking at how it moves, i'd estimate 3 bones for each of the four fingers, and 2-3 for the thumb depending on how detailed you...
Hands and their bones. 30 bone limit?