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Procedural Springs

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Finally got around to converting our procedural spring system from our 3ds Max plugin and also our own game engine to Unity so we can use it on our game project and as a test for playing with and altering the new PBS Shaders in Unity 5. The PBS shader has been converted to be able to handle the deformation of a spring compressing and stretching, the spring mesh is procedural with numerous options to define the length, coil rate, coil spacing, spring diameter etc. The deformation of the spring...

Procedural Springs

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