I have a problem with the GUITexture. I used .active rather than .enabled because when I switch the camera while the GUITexture is on screen, it will still displayed even I have switched the camera. But when I inactive it .active = false; and want to activate again .active = true, it did not have any effect (the GUITexture remains inactive). How would I active it again after inactive?
Here is the some screenshots:
![[IMG]]()
Here is the bigger image of the...
GUITexture won't active after deactivated unity3d
Here is the some screenshots:
![[IMG]](http://i.stack.imgur.com/Akr85.jpg)
Here is the bigger image of the...
GUITexture won't active after deactivated unity3d