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Please advise on how we are supposed to use Constant Physical Size.

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Hi,

I know you guys have only recently changed the way canvas scaling works but the documentation on how to use Constant Physical Size is really sparse so I was hoping to get some answers here.

I have a HUD for my game that has buttons that ideally I would like to stay the same physical size so no matter the device the buttons are still pressable. In the editor I have designed it to the size I like:

View attachment 118934

Then I have attached a CanvasScaler component:...

Please advise on how we are supposed to use Constant Physical Size.

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