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AnimationClip in AssetBundle can't load correctly

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Hi everybody, I want build AnimationClip to AssetBundle, then I can dynamic use the AnimationClip when I load AssetBundle. but when I loading AnimationClip after build the AssetBundle, I can get the AnimationClip object, but the internal data in the object is wrong, and my character can't play it.

detail:
1. I use Mecanim Animation System. AnimationType is humanoid.
2. I get AnimationClip(.anim file) from FBX, use Ctrl+D seperate the AnimationClip
3. if I place the AnimationClip in Resouces...

AnimationClip in AssetBundle can't load correctly

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