Have you ever wanted to have more sprites in your game, but didn't want to create more assets or take up more memory? This was a common issue back in the early days of game development and savvy developers got around it by using palette swaps. This "lost art" is rarely used any longer, but it is still incredibly useful for developers on a budget.
On top of that this tool can be used as a clever way to save on texture memory without losing color quality, by using the Alpha8 mapping mode.
Only...
New Asset Store Package for Retro Sprites with Palette Swapping
On top of that this tool can be used as a clever way to save on texture memory without losing color quality, by using the Alpha8 mapping mode.
Only...
New Asset Store Package for Retro Sprites with Palette Swapping