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Texture baker - bake and extract specular, tint, AO, etc

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Hi,
I am starting developing a new tool - Texture baker

What it does ?

-Specular Bake-
To use a texture in the specular family of shaders you have to add the specular map in the alpha channel of the diffuse map.
Say you have a diffuse map and a specular map. Simply add the maps in their slots and hit a button - ready.

-Specular Extract-
You have some textures that have specular baked in their alpha channel and you want to tweak them.
Add the texture to the slot and hit the button.

-AO...

Texture baker - bake and extract specular, tint, AO, etc

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