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Vertex Color + Shadows

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Hello. I am currently using this shader to set the color of a procedural mesh. It works fine but I would like to take this and then apply real-time shadows to it (I have Pro) but I'm not sure how. Anyone have any suggestions?

Can't I set the vertex info in "pass one" and then do the lighting calculations in "pass two"? Or something like that?

Any suggestions?

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