Hello. I am currently using this shader to set the color of a procedural mesh. It works fine but I would like to take this and then apply real-time shadows to it (I have Pro) but I'm not sure how. Anyone have any suggestions?
Can't I set the vertex info in "pass one" and then do the lighting calculations in "pass two"? Or something like that?
Any suggestions?
Can't I set the vertex info in "pass one" and then do the lighting calculations in "pass two"? Or something like that?
Any suggestions?