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Making an RPG world feel inhabited

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This weekend I had some downtime, and started a replay of Oblivion (one of the few games I have ever completed, to the extent that completing Oblivion is possible at all).

The production quality of this game is astounding. From the music to Patrick Stewart's voice acting, it's clearly in the top tier of well-polished RPGs.

But when I walk around any of the cities — even the capital city, which should be the most crowded and busy — I can't shake a feeling of emptiness. I think this arises...

Making an RPG world feel inhabited

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