Hi, guys,
I've built a simple Behavior Tree framework when doing my previous projects.
It can be used to create game AI, and character controllers.
It features the following:
Easy-To-Use Behavior Tree Framework
I've built a simple Behavior Tree framework when doing my previous projects.
It can be used to create game AI, and character controllers.
It features the following:
- Minimum dependencies on Unity3d, so it won't pollute your inspector.
- Extendable to handle customized logic nodes, though classic logic nodes, like sequence, priority selector, parallel, are provided.
- Communication between local nodes,...
Easy-To-Use Behavior Tree Framework