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Easy-To-Use Behavior Tree Framework

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Hi, guys,

I've built a simple Behavior Tree framework when doing my previous projects.
It can be used to create game AI, and character controllers.
It features the following:
  • Minimum dependencies on Unity3d, so it won't pollute your inspector.
  • Extendable to handle customized logic nodes, though classic logic nodes, like sequence, priority selector, parallel, are provided.
  • Communication between local nodes,...

Easy-To-Use Behavior Tree Framework

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