I have a particle effect that collides with objects in the world. However, when it is instantiated I want it to check for conditions, and if it is in those conditions turn off the collision detection. Is there a way to access the collision properties (and other properties) of a shuriken ParticleSystem through a script?
My second option to do this would be to have 2 prefabs, one with collision and one without, but I would like to do it simply.
My second option to do this would be to have 2 prefabs, one with collision and one without, but I would like to do it simply.