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[C#] Rending players per camera for multiplayer

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Hello,

I'm creating a first person game, but my camera can look down into my character's body and see things it should not see (Looking inside of GameObjects). How can I make the camera only render certain things? In first person shooter, you have your character, and your arms that are holding an item. You can only see your arms + what they're holding, while others see your whole body holding the object. How can I achieve this in Unity?

A good picture from a user with the same problem...

[C#] Rending players per camera for multiplayer

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