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Blender fbx export problems

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I like Blender a lot as a tool. Unfortunately, I've found the export process into Unity to be about as stable as a house of cards.

I ran into this thread on the Blender forums, which talks about how viable FBX is as a data format. From what I understand, FBX has become more-or-less the industry standard. But it was developed privately by AutoDesk, and they aren't so keen on giving up its internal details....

Blender fbx export problems

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