Hi
We noticed the same 'hiccups' in Unity 5 while loading level files additive-asynchron like in Unity 4.
What is the reason?
Currently we use one GameObject with all Level-Objects as childs.
We noticed the same 'hiccups' in Unity 5 while loading level files additive-asynchron like in Unity 4.
What is the reason?
Currently we use one GameObject with all Level-Objects as childs.