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Ok, my problem: I have a script that generates several trees on the surface of my map, but the issue here is that with so many trees there (even ones disabled by checking camera distance) my trees still bring the framerate down from 30 (My scripts lock it to 30 for performance reasons) to 20-25.
But when I attempted to use CombineMeshes while generating the trees to speed up rendering, the result looked extremely weird, and was far slower than it should be! (The result: the...
How to efficiently combine several tree meshes into one mesh after instantiating them.

Ok, my problem: I have a script that generates several trees on the surface of my map, but the issue here is that with so many trees there (even ones disabled by checking camera distance) my trees still bring the framerate down from 30 (My scripts lock it to 30 for performance reasons) to 20-25.
But when I attempted to use CombineMeshes while generating the trees to speed up rendering, the result looked extremely weird, and was far slower than it should be! (The result: the...
How to efficiently combine several tree meshes into one mesh after instantiating them.