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The pros and cons of UT developing engine software without in-house games

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Unity no longer makes games. Their forays into game development, like the UT-associated Global Conflicts: Palestine and the Over the Edge Entertainment's GooBall, were spearheaded by Nicholas Francis, who has since left UT to pursue game dev independently. In a recent newsletter, UT touted the fact that they didn't make games as an advantage—because they could instead focus on making the best tools for developers. I'm curious what you guys think about whether this is indeed an advantage.

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The pros and cons of UT developing engine software without in-house games

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