CGINCLUDE
struct v2f_full
{
half4 pos : SV_POSITION;
half2 uv : TEXCOORD0;
half4 normalScrollUv : TEXCOORD1;
half4 screen : TEXCOORD2;
half2 fakeRefl : TEXCOORD3;
#ifdef LIGHTMAP_ON
half2 uvLM : TEXCOORD4;
#endif
};
#include "AngryInclude.cginc" (include this file already ,why need CGINCLUDE command?)
half4 _DirectionUv;
half4 _TexAtlasTiling;
sampler2D _MainTex;
sampler2D _Normal;
sampler2D _ReflectionTex;...
what is the command of CGINCLUDE?
struct v2f_full
{
half4 pos : SV_POSITION;
half2 uv : TEXCOORD0;
half4 normalScrollUv : TEXCOORD1;
half4 screen : TEXCOORD2;
half2 fakeRefl : TEXCOORD3;
#ifdef LIGHTMAP_ON
half2 uvLM : TEXCOORD4;
#endif
};
#include "AngryInclude.cginc" (include this file already ,why need CGINCLUDE command?)
half4 _DirectionUv;
half4 _TexAtlasTiling;
sampler2D _MainTex;
sampler2D _Normal;
sampler2D _ReflectionTex;...
what is the command of CGINCLUDE?