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what is the command of CGINCLUDE?

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CGINCLUDE

struct v2f_full
{
half4 pos : SV_POSITION;
half2 uv : TEXCOORD0;
half4 normalScrollUv : TEXCOORD1;
half4 screen : TEXCOORD2;
half2 fakeRefl : TEXCOORD3;
#ifdef LIGHTMAP_ON
half2 uvLM : TEXCOORD4;
#endif
};

#include "AngryInclude.cginc" (include this file already ,why need CGINCLUDE command?)

half4 _DirectionUv;
half4 _TexAtlasTiling;

sampler2D _MainTex;
sampler2D _Normal;
sampler2D _ReflectionTex;...

what is the command of CGINCLUDE?

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