Well the game i am planning to create will be mainly based on a dynamic voxel terrain what will interact with other meshes, for example, meteors crashing, this will create a crater what is dependent on the meteors physics (speed, temperature and more), i have tried multiple ways of doing this and have even tried this tutorial on voxels http://forum.unity3d.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/ but it is very outdated and doesnt really explain things...
[Solved] Dynamic Code Generated Voxel Terrain Help (C#)
[Solved] Dynamic Code Generated Voxel Terrain Help (C#)