Is it possible to convert noise from a shader into stripes similar to below?
View attachment 116470
From what I understand you want to add a mathf.clamp to the noise to make it streak. But how exactly do you apply the mathf.clamp? The following code below is what adds the noise and what calculates it's values. I'm just not sure whether I want to apply the clamp where the noise is added or where it's values are generated. If anymore code is needed I've attached the shader I'm trying to...
Converting Shader Noise to Stripes
View attachment 116470
From what I understand you want to add a mathf.clamp to the noise to make it streak. But how exactly do you apply the mathf.clamp? The following code below is what adds the noise and what calculates it's values. I'm just not sure whether I want to apply the clamp where the noise is added or where it's values are generated. If anymore code is needed I've attached the shader I'm trying to...
Converting Shader Noise to Stripes