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Blurry Font text, even when using DX11

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Hi all, I'm trying to implement a basic gui element consisting in a nuber of coins collected.

I created a canvas with a panel and text inside each other.

Basically I'm trying to make it responsive by using the best fit for fonts and anchors for each element.

Everything is ok excepting the blurry effect that the fonts are showing.

I found some solutions like DX11 (not working for me) and also this trick of increasing the font size and then scaling the object (this works great but not...

Blurry Font text, even when using DX11

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