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Is foveated rendering possible in Unity?

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Im searching for a way to implement foveated rendering into Unity. I hope you can help me. Every idea is welcome. [​IMG]

What is foveated rendering?
In short terms: You use an eye-tracking device and you render your point of interest with high detail settings. Other parts with be rendered with lower details.
You can save performance by a factor of 5-6 on a fullHD desktop and you will see no difference from a normal fullHD rendering....

Is foveated rendering possible in Unity?

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