Im searching for a way to implement foveated rendering into Unity. I hope you can help me. Every idea is welcome. ![[IMG]]()
What is foveated rendering?
In short terms: You use an eye-tracking device and you render your point of interest with high detail settings. Other parts with be rendered with lower details.
You can save performance by a factor of 5-6 on a fullHD desktop and you will see no difference from a normal fullHD rendering....
Is foveated rendering possible in Unity?
![[IMG]](http://forums.unrealengine.com/images/smilies/cool.png)
What is foveated rendering?
In short terms: You use an eye-tracking device and you render your point of interest with high detail settings. Other parts with be rendered with lower details.
You can save performance by a factor of 5-6 on a fullHD desktop and you will see no difference from a normal fullHD rendering....
Is foveated rendering possible in Unity?