Hi everyone,
since I've first discovered Unity, I was baffled at the absence of IntelliSense code hints. And I'm talking not about auto-completion, but about useful descriptions for types, methods, and method parameters - something every good C# library has:
View attachment 114181
But with Unity, every time I've forgot the exact meaning of some parameter, or what a particular method returns, the only option is to look into the Scripting Reference, which is the most tedious thing...
Actual IntelliSense for Unity
since I've first discovered Unity, I was baffled at the absence of IntelliSense code hints. And I'm talking not about auto-completion, but about useful descriptions for types, methods, and method parameters - something every good C# library has:
View attachment 114181
But with Unity, every time I've forgot the exact meaning of some parameter, or what a particular method returns, the only option is to look into the Scripting Reference, which is the most tedious thing...
Actual IntelliSense for Unity