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A* Pathfinding on Unity Terrain and "minecraft-style" cube building construction

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So I am working on a project and the terrain is typical unity terrain, I have both Apex Path, Navmesh and A* working just fine. I've spent a couple days reading up on this but the support is often very vague and specific to circumstance.
I read through the following posts:
http://forum.unity3d.com/threads/tutorial-procedural-meshes-and-voxel-terrain-c.198651/
http://forum.unity3d.com/threads/need-dynamic-pathfinding-ai-for-minecraft-like-game.182348/...

A* Pathfinding on Unity Terrain and "minecraft-style" cube building construction

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