When profiling our game, this entry represents an enormous amount of memory in a detailed memory sample on a device. It ranges from 122MB with Strip Bytecode to 179MB with stripping turned off.
I have no doubt that we have a lot of unused code in the form of third-party libraries, but it would be really great to identify the biggest contributors. Is there any way to see the makeup of this memory usage? Even just the size of each DLL in memory would be helpful.
I have no doubt that we have a lot of unused code in the form of third-party libraries, but it would be really great to identify the biggest contributors. Is there any way to see the makeup of this memory usage? Even just the size of each DLL in memory would be helpful.