Hello,
I'm experiencing this odd effect when displaying a particle effect near an object with a transparent shader.
The images attached show when a "fire" effect is turned on "over top of" a plane with a transparent material.
Notice that the fire seems to go under the ground shadow plane? I'm using the stock transparent/diffuse shader for the ground shadow plane.
Any ideas how to stop this?
Thanks!
...
Particles & object with transparent shader oddity
I'm experiencing this odd effect when displaying a particle effect near an object with a transparent shader.
The images attached show when a "fire" effect is turned on "over top of" a plane with a transparent material.
Notice that the fire seems to go under the ground shadow plane? I'm using the stock transparent/diffuse shader for the ground shadow plane.
Any ideas how to stop this?
Thanks!
![[IMG]](http://i61.tinypic.com/2m34wgi.jpg)
Particles & object with transparent shader oddity