I'm working on a 2D side scrolling game, and I could use some help with how the player holds the weapons.
For the purpose of simplicity let's say the player holds a sword. I'd like the sword to be a separate GameObject for easy collision checking. How can I make sure the sword follows the player around (in the right place), and even rotates with the arms? So far I thought about either: Animating a bone for the sword (so the sprite can easily be changed), or animating an empty GameObject which...
Weapon attached to a player
For the purpose of simplicity let's say the player holds a sword. I'd like the sword to be a separate GameObject for easy collision checking. How can I make sure the sword follows the player around (in the right place), and even rotates with the arms? So far I thought about either: Animating a bone for the sword (so the sprite can easily be changed), or animating an empty GameObject which...
Weapon attached to a player