Hi all, I'm new here.
I'm trying to find out if it's possible at all to stream unique meshes in Unity for playback at a reasonable frame rate. Say 24fps. By stream I mean load in on a per frame basis, or switch on or off in sequence.
Say if you have "body-scan-0001.obj" "body-scan-0002.obj" "body-scan-0003.obj" "body-scan-0004.obj" etc with controls for frame rate, looping etc
Is there a tool or Unity store asset currently available for this? could it be scripted? Ideally some kind of...
Sequenced .obj mesh streaming?
I'm trying to find out if it's possible at all to stream unique meshes in Unity for playback at a reasonable frame rate. Say 24fps. By stream I mean load in on a per frame basis, or switch on or off in sequence.
Say if you have "body-scan-0001.obj" "body-scan-0002.obj" "body-scan-0003.obj" "body-scan-0004.obj" etc with controls for frame rate, looping etc
Is there a tool or Unity store asset currently available for this? could it be scripted? Ideally some kind of...
Sequenced .obj mesh streaming?